
This implies that an ISP programmer cannot access the MCU anymore.
#BITBURNER RUNTIME ERROR SERIAL#
DebugWIRE enabled: The RESET line is used as a half-duplex serial connection to the on-chip debugging hardware of the MCU.So, with an ISP programmer, you cannot undo the damage you have done. ISP programming relies on the RESET line. Reset disabled: If this fuse bit is programmed, then the RESET pin becomes an ordinary input/output pin.

There are more “serious” fuse bits that can lock you out of the MCU: Otherwise, you (and/or the MCU) are lost. When you do not select the internal oscillator, then you need the external clock source or crystal in order to talk with your MCU. Here you can choose the internal oscillator, an external oscillator, or an external crystal. Should the EEPROM preserved when the flash memory is reprogrammed?Īll these parameters are important, but will never lead to bricking the MCU.Should the MCU clock signal routed to a pin?.At which voltage level should the brownout reset happen?.Should the system clock be divided by 8?.

The fuse bits of AVR MCUs control a lot of important parameters of the MCU:
#BITBURNER RUNTIME ERROR HOW TO#
And if push comes to shove, that is the wrong fuses have been burnt, I tell you how to recover … In this blog post, we will present tools that help you to set the fuse bits right. Worse, by setting the wrong fuse bits, you can “brick” your MCU, i.e., a normal ISP-programmer cannot talk to the MCU anymore. One of the most confusing things, in particular for newcomers, are the AVR fuses. So that any phased out scripts are removed and you can use the updated ones.Featured image: Clker-Free-Vector-Images on Pixabay

But I try my best to make them as general as I can at times and I rolled out some commits which should have fixed the bugs you mentioned, and also added some more quality of life stuff.Īlso I suggest whenever there are new commits you rerun No problem! So far I am using a repo as a means to track and store my script changes, so some of them might not be so intuitive to use. Oh, and thanks for being so quick with the reply and fix! I honestly was expecting a day for a reply asking for more info lol. I am going to put out updates to the scripts using the new ns.prompt to add in drop-down selections and text fields for 'gym.js', 'university.js' and 'work.js' scripts.

I know that '/My Drive/Games/Bitburner/utils.js' was an absolute path put in by Webstorm which is now changed to just '/utils.js'. This should be fixed as I went into Python mode for a second and forgot that append is push in JS I also got an error with the stock Automator while I was at work, couldn't post it earlier as I hadn't gotten it yet on this Bitnode. I have tried verifying my game files, redownloading all the scripts, this has persisted through bitnodes and similar errors pop up for quite a few of the other scripts as well such as:Īnd other scripts instantly kill themselves instead of doing anything: Then it removes that error, but comes up with another.Īt Module.main (blob:file:///e179c155-b8e6-4eec-92e3-d7c612df471d:24:13)Īt executeJSScript (file:///D:/Gaming/Video%20Games/Platforms/Steam/steamapps/common/Bitburner/resources/app/:19:90945) When I go into the in game script editor for work.js and make it: Invalid relative url or base scheme isn't hierarchical. TypeError: Failed to resolve module specifier "/My Drive/Games/Bitburner/utils.js". RUNTIME to resolve module specifier "/My Drive/Games/Bitburner/utils.js". When I try to run this script it gives the following error.
